Bonjour à tous ! Les talents et skill des hunters pour BC sont enfin là !
http://worldofwarcraft.com/info/classes/bc…er/talents.html
http://worldofwarcraft.com/info/classes/bc…ter/spells.html
Mais ce n’est pas tout ! En effet, de profond changements sont apportés à la classe, je me permet donc de reposter ici ce que j’ai posté sur le forum des HR et qiu reprends les différents blue post du forum US de WoW (désolé c’est en anglais, il est tard et je suis trop fatigé pour traduire ^^ ) :
From offical US forum (my comments in italic) :
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Traps are now on a 30 sec cooldown, but can be used in combat (you no longer need to feign/trap).
Very good thing B) but the timer is a little big for a 1v1 fight -
When feign death is resisted, you are still reduced to 0 threat for any targets that did not resist feign death (although if any creature resists the feign, you won’t be taken completely out of combat, you’ll still be on the creature group’s target list). FD base resist chance for equal level enemies is 4% (unchanged)
What can I say : it’s perfect ^^ -
Attack Power and Crit related changes:
a. Hunters now get 1 AP per Agility rather than 2. This change helps us provide more interesting stat distributions on hunter items. Previously, Hunters valued Agi significantly above any other stat, such that it was extremely difficult for us to create variety among Hunter items. For example, before this change, we could have spent 1 stat point on an item to give you either 2 AP or 1 Agi (which gave 2 AP along with a small bonus to crit and a small bonus to dodge… clearly the better choice). However, several changes have been made along with this change in order to offset the AP loss.
This is the really BIG change of BC for us. Basicly that give us something very close to rogues agi/crit mechanisms, the idea is less damages but more crits. Depending how the items are reworked, we’ll loss some burst dmgs but gain more damages over time. If the fights are long in BC instances (Naxx and end AQ are already quite long) it will benefits us. All can I say is wait and see
b. Hunters now get significantly more crit per point of Agility than before (about 33agi/crit at level 60).
See my comment on AP change
c. Hunters now get more dodge per point of Agility than before (about 20agi/dodge at lvl 60).
See my comment on AP change
d. Ranged weapons have had their damage values significantly increased (and consequently the weapon’s dps)… this also helps make weapon upgrades feel more meaningful for Hunters than it did previously (along with the other changes, this change is retroactive).
Good overal news but they nerfing the Crossbow of Smiting
e. Most Hunter equipment has been updated to have a better distribution between +Attack Power bonuses and Agility.
Need to see how (start /praying)
- Aimed Shot related changes:
a. Aimed Shot now resets the Hunter’s shot timer and is 3.5sec cast. This talent was always intended to be an « opening » shot, and not something that would be woven between shots. However, since Aimed Shot became such a core element for Hunter DPS, we didn’t want to make this change until we were prepared to make several other changes to increase hunter DPS to offset it. Fortunately, this means that some of the odd side effects of the old Aimed Shot are no longer relevant, such as requiring hunters to use extremely slow weapons to maximize their DPS (weapons slow enough to be able to use Aimed Shot in between auto shots)
Here we are, this is the big nerf we were expecting. They’re undoing the big 1.7 buff Since now we have steady shot (STS) and a buffed up Arcane Shot, this hurt less but still, Blizzard should really change AS to a core skill. Depending how STS / ArcS combo is doing, Aimed will prolly stay our bread and butter skill. And I’m not so convinced about AS and slow weapons. !summon Lactose
b. Arcane Shot now does substantially more damage than it did before, and scales with 20% of your AP. Also, since Arcane Shot does a bit more damage than Steady Shot (unless the target is dazed), you’ll generally favor Arcane Shot over Steady Shot when it’s available.
About time ! Arcane shot was really a joke.
c. Steady Shot has been introduced as a core ability in the expansion, and provides much the same kind of gameplay as Aimed Shot did in the past (a shot you weave in between your normal shots), but to a much more managable degree (since it’s a 1.5 sec shot, it doesn’t require as slow of a weapon to take advantage of, and doesn’t require to stand still for as long). Steady Shot does not have a cooldown.
Seem like a nice addition, we’ll see when BC is out. Also STS + Conc barrage will prolly be very good
d. Arcane Shot and Aimed Shot no longer share the same cooldown.
FUCKING YEAH !! AT LAST ! About time they remove this stupid link
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Other note: Wyvern Sting may now be used in combat. However, Wyvern Sting did gain a 1.5 second cast time instead.
Scatter shot + WS = mean PVP machine B) -
Mongoose Bite does scale based on your melee attack power in the expansion.
Well that’s nice and errrr… well that’s nice.
So, BC is going to be a pretty big change for us. Depending how the whole AP and gear redo is done, it can be a good change or something catastrophic. The others changes are quite nice except the big nerf on AS. Add to that the buff on pets and some nice new core skills ; one thing for sure, things are gonna change for us (in a good way I hope). Stay tuned :flower: