allez hop des infos sur le patch 1.6.0
il sort en test lundi prochain (le 20 juin donc). Blackwing lair sera fermé pour pas que des guildes prennent de l’avance sur d’autres.
La sortie sur les serveurs live est prévu pour fin juin/début juillet donc moi je dis 29 juin ca semble possible vu qu’il y a pas grand chose à tester
quelques infos sur ce patch 1.6.0 :
"We had the final Blackwing Lair playtest on Monday at which time the dungeon was “locked out” and sent through the QA process so it can be delivered to you guys. So I wanted to give an early head’s up that Blackwing is on the horizon and should be in-game in the near future. Keep in mind, there are other things that can hold up a patch. I would expect Blackwing to be delivered to you guys around the end of June or early July. That’s my rough estimate at least.
As for Zul’Gurub, the zone is making great progress. We’ve recently re-lit the zone and replaced many of the buildings in there. I’ve seen people release screenshorts of the zone that they’ve obtained by cheating their way in (this will get you banned btw!) but I think everyone will be pleasantly surprised to see the actual zone when it is live. The item and quest guys have some real challenges with this zone. Their goal is to keep all of the items and quests for the top end dungeons relavent while still making Zul’Gurub items desirable. Yet at the same time, the ZG quests and items cannot outshine the Molten Core and above loot.
Some of the boss fights are really cool, as well. We had a ton of fun designing them and we’re really looking forward to getting them out there for you guys.
The dungeon and raid team has also been working on some “top secret” stuff that you’ll probably hear about soon.
But in the meantime, Blackwing Lair and Zul’Gurub are not that far off!"
et surtout
"In the 1.6.0 Patch (Blackwing Lair patch) there will be some pretty significant changes made to the spawn density of Scholomance. It should be much quicker to clear than it currently is. Also, we added a Graveyard to Caer Darrow so if you die, you’re much closer to your corpse.
We also made some more adjustments to Stratholme that will go live in the 1.6.0 patch. We made some of the pulls in the Scarlet side easier to handle with 5 man groups. We also put the Ghouls in the guantlet on the normal respawn time (2 hour) and reduced the overall number of Gargoyles. We think we fixed the In Combat bug with the Ziggurauts as well.
Lastly, if you fail to Rivendare or Ramstein, you’ll be able to try again – the back gate and doors to the Slaughterhouse will open.
Our goal is to have these dungeons playing as fun as possible for 5 man groups. "
perso ces deux donjons me saoulent donc j’y vais plus. J’ai pas mon set palouf complet mais c’est le dernier de mes soucis …