Patch 1.8 à prendre

Voici le leak du patch 1.8:

World of Warcraft Client Patch 1.8.0 (2005-??-??)

–Azshara Crater

A blood war rages between the Quel’dorei Exiles and the Sunstrider Legion as they battle to the death to claim sources of ancient magic buried beneath the vast Azshara Crater. Destroy all opposing strongholds with mighty siege weapons to declare victory in this epic 40v40 battleground!

–Grubstone Cookoff

Simmer Grubstone sponsors this savory contest held in the town of Everlook in Winterspring. At the start of each week, participants will be given a series of increasingly difficult recipes to cook and brew. The best chefs in Azeroth will receive a lifetime supply of malt, an official Grubstone mug, and more fabulous prizes!

–Goblin Gizmo Gauntlet

Assemble robots to do battle via remote control against other players for engineering glory in this explosive event in Gadgetzan. Sign up for daily tournaments to win new parts to upgrade your invention! No engineering experience necessary.

–General

New Auction Houses in Stormwind, Darnassus, Thunderbluff, Undercity, Booty Bay, and Everlook are open and ready for business! Ask the guards in each city for directions. Auction Houses are now shared within a faction – Alliance, Horde, or the Steamwheedle Cartel. Extra heavy security in the form of Goblin Bouncers has been added to Auction Houses in goblin towns to put a stop to any… bidding wars.
A debuff prioritization system has been put into effect. Certain debuffs will now have priority (e.g. they cannot be overridden) over weaker or triggered debuffs when the number of debuffs on a mob reaches the maximum limit of 16.
Quickness (Night Elf Racial) – Now increases agility by 5%.
Escape Artist (Gnome Racial) – Casting time reduced to 0.5 seconds. Now has a 2 minute cooldown.
System performance when enabling the full screen glow effect improved.
Buff/debuff tooltips will now be correctly updated from talents.
Tauren can now ride wolves if they learn the wolfriding ability.
Attempting to cast a spell on a friendly target below the minimum level of the spell will now automatically cast the highest eligible rank.
You can no longer communicate with the other faction through mind control.
The effects of +healing and +spell damage items will now be shown in the tooltips of spells they affect.
Class buffs such as Arcane Intellect and Mark of the Wild are no longer dispellable.
Hearthstones can no longer be used while invulnerable.
Critters can no long resist spells.
Pets that enter combat will no longer flag their master for combat.
Talents that provide mana regeneration while casting will no longer fail to function after being logged in for a period of time.
Shapeshifting will no longer cancel a daze effect.
Spells that are cast on a target but have no effect due to the target’s death will no longer be reported in the combat log.
Warlock/Hunter pets can no longer break out of fear.
Fixed a bug that caused players to sometimes slide when walking.
Buffs that provide a bonus to resistance now stack with other resistance buffs.
Enemy spells cast before you die will no longer hit you when you are a ghost.
Players will no longer be randomly flagged for combat when not participating in combat.
Fixed a bug where creatures were sometimes able to parry attacks from behind.
It is no longer possible to break disarm by immediately switching your weapon.

–Macintosh

Fixed lag resulting from certain UI mods.

–PvP

Honor System
You will now receive some honor for restoring health to allies during PvP combat.
Dishonorable Kills will now apply only to the players responsible, rather than to their entire party or raid.
There is now an option that shows estimated honor points over enemy corpses after an Honorable Kill.
Battlegrounds
You can now exit a battleground from an option on the scoreboard at all times.
Siege weapon combat has been introduced to the Alterac Valley battleground.
Civilians can no longer fight.
NPCs in battlegrounds can no longer be mind controlled.
Feign Death will no longer make the flag graphic disappear for other players in Warsong Gulch.
Fixed several terrain exploits in Warsong Gulch.
You can no longer interact with tower banners and flags through walls in Alterac Valley.
Commander buffs are no longer removed when shapeshifting.
Fixed an exploit where Mind control and Fear could be used to send opposing players out of a battleground instance.
Fixed a bug that caused players who died in Frostmane hold in Alterac Valley to be ported to their faction’s entrance.
You can now enter the queues of multiple battlegrounds simultaneously. Once you become eligible and choose to enter a battleground, you will automatically leave the other battleground queues.
You can now see the number of players from the other faction in a battleground queue.
All players can now chat in the WorldDefense channel.
All debuffs resulting from a duel are now removed immediately after the duel ends.
Fixed an exploit that allowed players to reach Thrall in Orgrimmar without guard interference.

–Druids

Due to significant talent changes, Druids will have all talent points refunded and can be respent.
Your base damage in Bear and Cat Form is now determined by the DPS value of your equipped weapon (Note: your attack speed remains static at 1.0 in Cat Form and 2.5 in Bear Form). This change has been deemed necessary to provide Druids with a larger number of viable weapon choices at all levels, and a more straightforward method of improving feral damage beyond the maximum level cap. We believe that the increased damage of Druids in Cat Form (from wielding high DPS weapons) is acceptable, given the form’s damage dealing role. In our testing, however, we felt that Bear Form was dealing too much damage with certain weapons when taking into account its high damage mitigation and survivability. After considering a variety of solutions, we have decided to implement a flat 10% reduction to Bear Form’s base damage – which keeps the form in line with overall game balance, while resulting in greater damage potential.
You can no longer switch weapons during combat in shapeshift form.
Cat Form – Ability no longer purchased from a trainer. There is now a quest to obtain Cat Form.
Travel Form – New icon. Graphic also been replaced to look fiercer and have markings similar to other Druid forms.
Druids have learned to dance while shapeshifted.
There is now an animation for skinning and herb gathering in Bear and Cat Form.
Female Druids in Bear Form no longer sound like males.
Demoralizing Roar – Tooltip updated to display area of effect (in yards).
Entangling Roots – Now interrupts spellcasting.
Feral Charge – This ability will now port you even if the target is immune to the effect.
Ferocious Bite – Fixed a bug where combo points were lost on miss/dodge/parry/block.
Maul/Swipe – Tooltips updated to indicate the additional threat caused by these abilities. There have been no changes made to the amount of threat caused.
Moonfire – Now causes Nature damage instead of Arcane damage; initial damage decreased and damage over time increased.
Starfire – Now causes Nature damage instead of Arcane damage.
Nature’s Grasp – Special attacks (e.g. Heroic Strike, Eviscerate, etc…) will now allow the spell to root the target.
Improved Moonfire – Design changed. Now increases the damage over time of your Moonfire spell by 20/40/60/80/100%.
Swiftshifting – Design changed. When leaving a shapeshift form, your next spell has its casting time reduced by 0.5/1/1.5 sec.
Omen of Clarity – Can now proc in shapeshift form. Is now a prerequisite for the Inner Balance talent.
New Talent (Balance): Improved Faerie Fire – Tier 3 talent; Faerie Fire has a 50/100% chance to reduce your target’s Nature resistance for the duration.
Improved Thorns – Design changed. Now increases the damage done by your Thorns spell by 50/100/150%.
Moonfury – Removed and replaced by the new talent Nature’s Fury.
New Talent (Balance): Nature’s Fury – Increases your spell damage and critical strike chance by 1/2/3%.
Nature’s Grace – Design changed. Nature’s Grace is now a passive ability that causes all nearby party members to be healed for 10% of any spell damage the Druid deals. Is now a tier 4 talent.
Weapon Balance – Removed and replaced by the new talent Inner Balance.
New Talent (Balance): Inner Balance – Increases your maximum mana by 2/4/6/8/10%.
Veangence – No longer requires the Nature’s Grace talent. It now requires the Nature’s Fury talent.
Hurricane – Replaced in position by the new talent Dreamstate. Is now a targetable spell and a tier 5 talent.
New Talent (Balance): Dreamstate – Enter a Dreamstate, increasing your Nature damage by 15%, and increasing your mana regeneration while in shapeshift form by 100%. However, you may not cast healing spells while in this state.
Improved Demoralizing Roar – Removed and replaced in position by Primal Instinct.
Improved Prowl – In addition to reducing the chance of detection, this talent will now increase your speed while prowling by 3/6/9/12/15%.
Blood Frenzy – Is now a 3 point talent that gives your critical strikes from Cat Form abilities that add combo points a 50/75/100% chance to add an additional combo point.
Primal Fury – Is now a 2 point talent that gives you a 50/100% chance to gain an additional 5 rage anytime you get a critical strike while in Bear and Dire Bear Form.
Improved Shred – Talent removed.
Predatory Strikes – Design changed. Predatory Strikes is now a tier 6 talent that gives your Cat Form finishing moves a 50/100% chance to interrupt spellcasting and silence the target for one second per combo point.
Faerie Fire (Cat) – Talent removed.
Faerie Fire (Bear) – Talent removed.
New Talent (Feral Combat): Intimidation – Tier 5 talent; increases your threat while in Bear Form by 15/30%.
New Talent (Feral Combat): Feral Endurance – Tier 4 talent; increases your total health while in Bear, Dire Bear, or Cat Form by 2/4/6/8/10%.
Thick Hide – Design changed. Thick Hide now increases your armor value from items in Bear Form by 2/4/6/8/10%. Is now a tier 2 talent.
Feline Swiftness – This talent no longer increases your movement speed while prowled.
New Talent (Feral Combat): Alertness – Tier 5 talent; increases your defense skill by 4/7/10 in Bear Form and your chance to hit by 1/2/3% in Cat Form.
Strength of the Wild – Design changed. Strength of the Wild now increases the strength and agility of all nearby party members by 15% while the Druid is in Bear, Dire Bear, or Cat Form. No longer requires the Predatory Strikes talent. It now requires the Feral Endurance talent.
Improved Ravage – Removed and replaced by the new talent Fury of the Wild.
New Talent (Feral Combat): Fury of the Wild – Your next special attack has a 15/30/45% increased critical strike chance when entering Cat Form. In addition, you have a 20/30/40% chance to gain an extra rage point when damage is taken or dealt in Bear Form.
Improved Pounce – Removed and replaced by the new talent Primal Resilience.
New Talent (Feral Combat): Primal Resilience – Causes Frenzied Regeneration to covert each point of rage into an additional 0.2/0.3% of your total health and reduces the cooldown by 30/60 sec.
Primal Instinct – Is now a 5 point talent. The mana cost reduction of shapeshifting has not been changed. Replaced in position by the new talent Shapeshifting Mastery.
New Talent (Feral Combat): Shapeshifting Mastery – Grants the Druid the ability to shapeshift directly from one form to another at the cost of 25 rage from Bear Form, 50 energy from Cat Form, and the full mana cost of the Druid’s next shapeshift form from Travel and Aquatic Form. When shapeshifting from Bear to Cat Form, each additional 25 rage present adds 1 combo point if a target is selected.
Combat Endurance – Is now a 1 point talent that allows 25% of the Druid’s health regeneration to work in combat.
Improved Tranquility – Removed and replaced by the new talent Improved Rebirth.
New Talent (Restoration): Improved Rebirth – Reduces the cooldown of your Rebirth spell by 5/10 min.

–Hunter

Specialized abilities have been added for the following pet types that did not receive them in the previous content patch:
Bears can learn the Roar ability, which lowers the attack power of all nearby enemies by a flat amount.
Turtles and Crabs can learn the Tough Shell ability, which gives them a chance to increase their armor value when hit.
Spiders can learn the Web ability, which immobilizes nearby enemies.
Distracting Shot – New icon.
New Pet Ability: Free Master – Causes your pet to free you from any snare or frost-based movement impairing effect.
Mend Pet – Range increased to 30 yards.
Pet happiness will be restored correctly to the full amount when resurrecting in a battleground.

–Mage

Arcane Missiles – Fixed a bug where occasionally no missiles would appear and no damage would be dealt.
Blink – Now reports the correct error message when attempted while sapped.
Blink – Fixed a bug where the spell incorrectly or failed to teleport the player.

–Paladin

Judgement of Fury – Design changed. Now forces the target to attack you.
Blessing of Salvation – Design changed. Now causes a friendly target to generate no additional threat for 10 seconds.
Consecration – Fixed a bug where the spell sometimes did nothing if cast in rapid succession.
Sanctity Aura – Design changed. Now increases healing done by 10% for party members within 30 yards.
Holy Shock – Cooldown reduced to 6 seconds.
Improved Blessing of Salvation – Design changed. Now increases the duration of your Blessing of Salvation by 2/4 sec.

–Rogues

Poisons will remain intact after you teleport, enter/exit an instance, or travel between continents.
Eviscerate (Rank 8) – Damage increased.

–Shaman

Totems are no longer immune to area of effect damage.
Shamans will no longer lose weapon skills after respeccing talents.
The tornado graphic from the Windfury Attack will now play consistently.
Combat Endurance – Now allows 25% of health regeneration to work while in combat.

–Warlocks

Improved Drain Mana – This talent can no longer have a critical effect.
Howl of Terror – This spell is now instant cast.
Improved Drain Soul – You will now receive the talent buff as long as Drain Soul is channeled when your target dies.
Shadow Mastery – Fixed a bug where the talent was not providing a bonus to Curse of Doom.

–Warriors

You will now retain up to 15 rage points when changing stances.
Tactical Mastery – This talent now increases the amount of rage retained when switching stances by 2/4/6/8/10.
Improved Shield Block – Fixed a bug where this talent was not providing additional block.
Whirlwind – Cooldown reduced to 4 seconds.
Death Wish – Fixed a bug where the skill sometimes did not break fear while used under the fear effect.
Bloodthirst – Tooltip updated.
Charge/Intercept – These abilities will now port you even if the target is immune to the effect.

–Items

Sets
Equipping more than five pieces of the Felheart set will now correctly give the Warlock’s pet the Demonic Ally buff.
The Cenarion Raiment set bonus that decreased the cooldown of Tranquility has been removed; a new set bonus has been added in its place that causes the Druid to automatically cast Rejuvenation (Rank 10) for free after casting Healing Touch.
The Lightforge Armor set has received a texture update.
The Rogue PvP reward sets have had their Strength removed and Agility increased.
The Judgement Armor set bonus that increases the radius of the Paladin’s Auras is now working correctly.
You can no longer lower your stats by equipping and un-equipping set bonus items.
The Lobotomizer will now proc correctly.
Tier 2 epic items now have new set bonuses and improved stats. Many of these items also have updated textures.
Reaching officer rank in the Honor System now grants you access to a new set of superior-quality weapons.
Judge’s Gavel can no longer be used to force players to drop the flag in Warsong Gulch.
The Gnomish Death Ray will no longer fail to cast from more than 20 yards away from the target.
Cruel Barb is now unique.
Cloak of Warding’s armor has been reduced, but an additional Stamina bonus has been added instead.
Orb of the Darkmoon now has an additional +9 Intellect bonus.
Pages from the Green Hills of Stranglethorn novel are now Bind on Pickup.
The Brushwood Blade item tooltip has been updated to indicate that it is a two-handed sword, not one-handed.
The Dartol’s Rod of Transformation obtained as a quest reward from the fourth part of Raene’s Cleansing is no longer useable.
Enchants will now function correctly on weapons that morph into other weapons.
Fixed a typo in the item tooltip of the Darkmoon Card: Twisting Nether.
Corrected art and textures for various items.

–Professions

It is now possible to retrain your specialty type for Leatherworking, Blacksmithing, or Engineering for a fee by speaking with a master trainer of your profession.
Plans for keyrings that hold multiple keys have been added to Blacksmithing.
Formulae for necklaces, rings, and new trinkets have been added to Enchanting.
Disenchanting now requires Expert Enchanting for rare items, and Artisan Enchanting for items of epic quality or higher.

–Quest

You can no longer accept the other faction’s quests.
A Druid Cat Form quest is now available at level 20 from Dendrite Starblaze in Moonglade.
It is no longer possible to receive a Dishonorable Kill from killing Private Merle after completing the Patrol Schedules quest.
More Gibbering Ghouls have been added to various Scourge strongholds for the Heroes of Darrowshire quest in Eastern Plaguelands.
The Deep Ocean, Vast Sea quest in Darkshore has been toned down in difficulty.
Fixed grammatical errors in The Missing Diplomat quest line.

–Raids & Dungeons

Mobs around Goraluk Anvilcrack in UBRS will now path correctly.
It is no longer possible to pull Majordomo Executus’ minions without pulling Majordomo himself.
Fixed a bug where Jammal’an the Prophet would ignore a mind controlled player after the party wiped in Sunken Temple.
Keys will no longer dissappear when the keyholder dies and releases his or her spirit in Dire Maul.
The loot tables in Blackwing Lair have been revised slightly.

–User Interface

Meeting stones no longer search for party members. Instead, joining a meeting stone for a dungeon now adds you to a viewable list of players looking for a group. Groups can be formed by contacting players from this list.
Custom chat channels will now save after logging out.
There is now a separate tab in the Armor section of the Auction House listings called “Accessories”, which includes trinkets, rings, necklaces, and items held in the off-hand. The Miscellaneous tab has been removed.
The mouseover UI for Ranged Attack Power will now take into account your total ranged attack power.
Unique key bindings can now be saved for each class.
Resolved an issue where certain UI mods caused the honor tab to be aligned incorrectly with text.
Quest levels now appear in the quest log.
The ACTIONBAR_UPDATE_COOLDOWN event will no longer cause a lockup when a spell or skill interrupts a school of magic.
Logging out after joining another zone’s channel will no longer place you in a separate channel that is difficult to leave.

–World Environment

Closed several holes in the world.
Booty Bay is now flagged as outdoors.
There is now a warning sign that points to the cave where Vagash dwells in Dun Morogh.
The guards in Lakeshire have received promotions; they are now level 45.
If you die near a zone you have not discovered yet, you will no longer be ported to graveyards in that zone. Instead, you will be sent to the nearest known graveyard.
Fixed a bug where players sometimes appear in the incorrect graveyard after death.

Bonne lecture à tous! :stuck_out_tongue:
(Source: les forums officiels, le message original a été cependant effacé)

J’éspère fortement que ca se confirme …

les changements du paladins sont assez majeurs, plus de BoS classique, Sanctity aura enfin utile, Holy shock overpowered- les paladins holy vont tout déchirer
et Judgement of Fury pour enfin être apte à taunter les mobs

WIN WIN !

La seule bonne nouvelle pour moi : enfin pleins d’auctions houses pour degager le lag d’Ironforge (sauf si les AH sont trop loins des banques)

ils sont enfins arrivés à implémenter d’autre AH, il était temps, j’ai toujours été halluciné par le fait que quand les joueurs demandaient ça la réponse était que ce serait TRèS difficile à mettre en place, pourmoi c’est l’aveux d’une mauvaise programmation, je sais que tout ne se passe pas toujours comme prévu mais franchement on a l’impression des fois que WoW est codé en « séquentiel », en tout cas pas en orienté objet et pas bien encapsulé…

« Disenchanting now requires Expert Enchanting for rare items, and Artisan Enchanting for items of epic quality or higher. »
Presque temps aussi ça, déjà que les enchanteurs étaient les moins gâtés du jeu en plus ils se faisaient piquer leur boulot par n’importe qui ce qui en plus faisait monter les prix des composants (mais pas des enchantements…)

« Meeting stones no longer search for party members. Instead, joining a meeting stone for a dungeon now adds you to a viewable list of players looking for a group. Groups can be formed by contacting players from this list. »
le truc évident dès le départ aussi, je sais pas pourquoi Blizzard aime tellement garder le mystère autour de tout ce qu’ils font alors que les besoins des joueurs sont des informations.

Par exemple je sais pas où en est l’interface de la liste d’attente des Battlegrounds mais depuis le début je la trouve stupide et inefficace. c’est même du bluff leur truc : ils te proposent une estimation de temps d’attente avant de rentrer, coment peut on estimer ça sachant qu’il faut par exemple 10 joueurs de chaque côté ? j’veux dire si même c’est 9/10 on peut très bien attendre 5 minutes le 20eme comme on peut l’attendre 1heure, en plus on sait même pas si on attends un Ally ou un Hordeux, stupide.

Alors que bon fallait pas être très malin ni chercher bien loin ce qu’il fallait faire : un tableau récapitulatif des gens dans la file d’attente de chaque côté, ainsi si on voit que la camp en face est au complet on peut recruter dans son camp les joueurs manquants, si on voit qu’'en face y a Sedrick et sa bande on sait qu’on peut sortir de la file et retourner faire du Pve, si en face on voit que des gens rentrent et sortent sans arrêt de la file on peut essayer une autre instance… bref on a une VRAIE INFO UTILE, pas une estimation complétement ****** inutile et farfelue (me demandent bien comment ils la calculent leur estimation ? rand(160) ou qqchose du genre.)

ça se sent hein que j’ai toujours une dent contre Blizz ?

quand on pense que je joue plus depuis qques semaines qu’est ce que je dirais si je jouais toujours :stuck_out_tongue:

PS Z’en pensez quoi de ma prose sur l’estimation du temps d’attente BG ?

[quote name=‹ Ramza › date=’ 6 Sep 2005, 10:52’]–Warlocks

Improved Drain Mana – This talent can no longer have a critical effect.
Howl of Terror – This spell is now instant cast.
Improved Drain Soul – You will now receive the talent buff as long as Drain Soul is channeled when your target dies.
Shadow Mastery – Fixed a bug where the talent was not providing a bonus to Curse of Doom.

[right][post=« 393978 »]<{POST_SNAPBACK}>[/post][/right][/quote]

Ah ben voila donc ce qu’ils nous donnent comme « défense »…
Mouais on verra, je sais pas ce que ca donnait durant la beta, on aura ptetre enfin une chance de s’échapper contre un rogue ? mouais…

Sacrés changements sur le druide en tt cas, plein de talents virés et nouveaux on dirait, mais j’ai pas tout lu :stuck_out_tongue:

[quote]–Shaman

Totems are no longer immune to area of effect damage.[/quote]

Pfff obligé c’est un fake… :stuck_out_tongue:

2 choses : enfin des AH à UC !!! Miracle, j’vais échapper au zep…

Sinon ils ont enfin vu le p’tit bug un poil gênant du missiles des arcanes qui se lançaient pas et qui m’a parfois collé dans des situations qqe peu difficiles au corps à corps (“Allez le cooldown de la nova…alleeeeeeeeeeeeeeez…”)

Superbe, tout plein de trucs super lourd enfin réglé…

Même si finalement Ironforge bénéficiait plus de sa proximité avec MC et BWL que de son AH finalement… Darnassus, par exemple, reste juste un endroit où on se TP en premier avec un mage pour aller tuer Azuregos…

Pour le rogue c’est la fête

  • Poisons will remain intact after you teleport, enter/exit an instance, or travel between continents.
  • Eviscerate (Rank 8) – Damage increased.
  • Fixed a bug where creatures were sometimes able to parry attacks from behind.

Et pour le rogue night-elf encore plus:

  • Quickness (Night Elf Racial) – Now increases agility by 5%. :stuck_out_tongue:

tout le monde s’en fout de mon truc sur les BG…

:stuck_out_tongue:

[quote name=‹ Rincevent76 › date=’ 6 Sep 2005, 12:36’]tout le monde s’en fout de mon truc sur les BG…
:stuck_out_tongue:
[right][post=« 394026 »]<{POST_SNAPBACK}>[/post][/right][/quote]

Hmmm, tu veux qu’on te réponde franchement … ? :stuck_out_tongue:

[quote]–Priest

[rien][/quote]

Bon ben on attendra encore plus…
Sinon, comme tout le monde : très bien pour les AH, ça donnera un peu de vie aux autres villes.

Edit : Pour Rincevent en dessous

Peut-être en discuter sur un autre thread genre “Amélioration pour les queues de BG”…ici c’est plus pour parler du leak.

c quoi ce patch ? réservé aux serveurs de test ? aux US ?
je suis sur un serveur fr, et le site europe en parle pas.

[quote name=‹ Phral › date=’ 6 Sep 2005, 12:42’]Hmmm, tu veux qu’on te réponde franchement … ? :stuck_out_tongue:
[right][post=« 394029 »]<{POST_SNAPBACK}>[/post][/right][/quote]
ben déjà me dire si vous êtes d’accord avec moi ou pas et si non pourquoi ?

qu’auriez vous implémenté à la place de Blizzard, comment d’autres jeux gèrent ils ce problème etc. etc.

c’est pas le bagne non plus je force personne à répondre hein mais moi ce système me parait tellement aberant et la solution tellement simple que je m’éttone que personne d’autre n’en parle.

[quote name=‹ Funkylolo › date=’ 6 Sep 2005, 11:56’]Pfff obligé c’est un fake… :stuck_out_tongue:
[right][post=« 394010 »]<{POST_SNAPBACK}>[/post][/right][/quote]
D’un autre côté…

[quote]–Shaman
Combat Endurance – Now allows 25% of health regeneration to work while in combat.[/quote]
:stuck_out_tongue:

[quote]–Paladin
Judgement of Fury – Design changed. Now forces the target to attack you.
Blessing of Salvation – Design changed. Now causes a friendly target to generate no additional threat for 10 seconds.[/quote]
Alors, Judgement of Fury => tu as foutu ce Judgement, palouf, alors garde le mob maintenant… :stuck_out_tongue:
Par contre, je ne comprends pas le nouveau design de Blessing of Salvation : une Béné de 10s seulement ???

[quote]–Warriors
You will now retain up to 15 rage points when changing stances.
Tactical Mastery – This talent now increases the amount of rage retained when switching stances by 2/4/6/8/10.
Improved Shield Block – Fixed a bug where this talent was not providing additional block.[/quote]
Arf, correction de ISB et enfin les 15rage retenues… Mais le talent est vraiment inutile maintenant ! 5pts pour 10rage ??
C’est pas possible, c’est bien un fake… :stuck_out_tongue:

Vraiment peut-être voir à pas trop s’embaler non ? :stuck_out_tongue:
Le patch 1.7 n’est même pas sorti, alors un leak du patch 1.8, ben j’y crois pas trop quand même. Surtout que pour le 1.7, il n’y avait pas eu de leak, ce qui me fait dire qu’ils ont peut-être un peu plus sécurisé le truc chez blizzard. Autre chose, d’habitude il y a toujours une ou deux petites choses de faites sur chaque classe, et là rien sur les prêtres, je trouve ça assez bizarre.

Enfin voilà, c’était juste pour temporiser un peu le truc :stuck_out_tongue:

Je dois bien dire que d’une manière générale, je suis d’accord avec toi.

Sinon, le 1.7 est même pas encore sorti qu’ils pensent déjà au suivant…

[quote name=‘LeBaronNoir’ date=’ 6 Sep 2005, 13:41’]Je dois bien dire que d’une manière générale, je suis d’accord avec toi.

Sinon, le 1.7 est même pas encore sorti qu’ils pensent déjà au suivant…
[right][post=“394055”]<{POST_SNAPBACK}>[/post][/right][/quote]
Parce que tu crois vraiment qu’ils commencent pas à planifier les patch et leur contenu avant d’en avoir lancé un ?
C’est débile, ils ont leur todo-list énorme, et fixent certaines modifs dans certains patch tout en continuant à bosser sur les autres. Sinon comment on aurait des nouveaux BG ou autre contenu plus lourd ? Ils ont des équipes qui bossent en permanence sur du nouveau contenu, sinon ils tiendraient pas leur rythme de mise à jour.

Du coup, ca explique pourquoi une bête modif prend plein de temps (sauf si elle est super critique) : leur liste est tellement longue qu’ils ont déjà assez à penser (en plus ca leur casse leurs jolis plans) sans prendre en compte les remarques de leurs cons de clients…

Moui, j’ai aussi du mal a y croire… Les AH, depuis le temps que Blizzard nous dit “un jour peut être”… Le changement de système pour les pierres de rencontre, vers un sytème qui ne ressemble pas du tout a WoW…

En meme temps le debug de Blink et d’Arcane Missile me plait énormément (surtout blink ^^)
Avec en rab les totems enfin affectés par les sorts de zone ce serait le top (mais peut-etre un peu trop puissant, il faudrait leur redonner des pv dans ce cas)

Sinon pour te répondre Rincevent, donner le nom des joueurs dans la liste ne servirait pas à grand chose à part retarder l’ouverture du bg (« oh non ya ce boulet dans la file je joue pas avec lui moi! »).
Donner un nombre de joueurs de ton royaume manquants pour ouvrir le bg en serait une bonne (facile de motiver du monde quand on peut donner des chiffres).

edit : « You can now enter the queues of multiple battlegrounds simultaneously. Once you become eligible and choose to enter a battleground, you will automatically leave the other battleground queues.
You can now see the number of players from the other faction in a battleground queue. »
Tu as été entendu :stuck_out_tongue:

[quote name=‹ Rincevent76 › date=’ 6 Sep 2005, 11:10’]Alors que bon fallait pas être très malin ni chercher bien loin ce qu’il fallait faire : un tableau récapitulatif des gens dans la file d’attente de chaque côté, ainsi si on voit que la camp en face est au complet on peut recruter dans son camp les joueurs manquants, si on voit qu’'en face y a Sedrick et sa bande on sait qu’on peut sortir de la file et retourner faire du Pve, si en face on voit que des gens rentrent et sortent sans arrêt de la file on peut essayer une autre instance…
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C’est ce qu’ils ont l’intention de faire à peu de chose près:

Du coup, on pourra regarder la file d’attente du Alterac valley 1, tiens y’a 40 allianceux qui sont en attente et il n’y a que 35 hordeux… Hé Marcel, tu veux pas venir fritter du Stormpike?
Par contre l’idée de voir les noms allianceux sont dans les files pourrait faire peur au moins téméraire. Arf non Marcel, désolé, y a Roxxérougy :stuck_out_tongue: dans la file, si c’est pour se faire latter, pas la peine de faire la queue.

Faux ou vrai patch note, je ne sais pas. Mais moi j’y crois. Jusque là les leaks ont toujours été confirmés.
Il n’est pas non plus étonnant que le patch note 1.8 soit sorti avant l’arrivée du 1.7 car ca fait partie des cahiers de charge qui ont du etre rédigés depuis bien longtemps.
Une autre raison qui me pousse à croire à ce patch notes, c’est que si ca aurait été un fake, bah les gars derrière ca sont des pures accros de Wow qui ont su repéré tous les bugs existants et toutes les améliorations potentielles. Assez monstrueux comme boulot.

Sinon ma contribution au commentaire sur ce patch notes:

Purée c’est dégoulasse! 5% d’agi c’est presque 15 pts en agilité sur un rogue shadowcraft! C’est comme si il portait un 3 eme Tarnished elven ring! Nerf elves!

Edit : bon me suis fait grilled par un peu tout le monde…