Hop, une faq, j’ai pas specialement aimer certaine chose que j’ai lus:
http://www.ufoaftermath.co.uk/?c=aftermath&p=faq
Les questions interressantes:
What will the campaign look like in UFO: Aftermath?
The campaign pits you as one of Earth’s few survivors against a devastating alien attack. It will be up to these few brave men and women to resist the alien incursion in any way they can, and eventually push the alien menace back.
What kinds of missions will we get?
There will be many types of missions, including:
• Searching shot down UFO’s.
• Acquiring specific artifacts.
• Gaining new territory in the geosphere, and securing new bases.
• Protecting territory that you already possess from enemy incursion.
How will research work?
There will be about 70 different technologies and advancements you can research/develop in the game. The speed of research will be dependant on how many bases you control, and how many of those are geared towards research.
What kinds of bases will there be ?
There will be four different kinds of bases you can convert to. These are :
• Millitary
• Research
• Manufacturing
• Biomass repulsion
How many soldiers will we have at our disposal?
You can bring a maximum number of 7 soldiers with you on a tactical mission. You will need a broad range of skills to succeed however, so you will probably end up having around 14 total. Should one feel the need to have more than 14 soldiers, it is not a problem as you can always recruit more.
Will there be any A.I. for our soldiers ?
Soldiers will not have pre-programmed or scripted reactions to events that occur during a mission, and will only do a task when specifically ordered to. For example, a soldier will not defend himself when he comes under fire, unless ordered to do so.
What will the gameplay be like in tactical missions in UFO: Aftermath?
UFO: Aftermath will be a top down isometric 3D game, with flexible controls for zooming and rotating the view. The game will be a form of combination of turn based and real time, where you issue orders to your soldiers in a pause mode, then see the implementation of these orders in real time. When something unexpected occurs, the game will pause, allowing you to revise your orders and react to the new situation. This pause setting will be configurable, as to leave the game as fluid as the player wants it. The player can pause the game any time he wishes to change or review orders, however the implementation of those orders will only occur once the game is unpaused, where everyone, both soldiers and enemies will move simultaneously.
Will there be any vehicles in the game ?
There will not be any vehicles in UFO: Aftermath.
Wild