Bon, j’ai pas la patience d’attendre pour une news, je poste donc ici.
Cette hyène baveuse de Fenix m’ayant mis l’eau à la bouche dans pdg avec qq mots sur une trilogie puis s’étant évaporé dans un “pouf” nuage de fumée, j’ai cherché qq minutes et je suis tombé sur ces articles que je vous copie ici:
Half-Life 2 n’est qu’un début…
Posté le 26/07 à 20:51 par MaXwill
Quant au début de l’histoire, on sait que Gordon Freeman, notre héros, commencera le jeu avec une perte de mémoire, se rappellant uniquement des évènements du premier opus, alors que quelques années se sont écoulées depuis…
Au fur et à mesure vous decouvrirez donc la vérité sur ce qui s’est passé entre Half-Life et sa suite, qui s’annonce plus alléchante que jamais! [/quote] source: http://www.jeux-pc.com/news.php?id=4804#4804
HALF-LIFE 2 INFO EXPLOSION!
We’re swamped with details on Valve’s astonishing FPS and like happy sponges, we’re soaking it all up with glee
17:41 Half-Life 2’s release date of September 30 draws ever closer, our anticipation grows, and new details trickle out at a steady rate. We won’t know precisely or fully what Valve Software’s first-person shooter sequel has in store until we lay our hands on it, but fresh information, reportedly from the developer itslef, has appeared in a thread in the forums at HL2 fansite HalfLife2.net.
Rather than have you wade through the reams of stuff there, we’ve done the dirty work for you and pulled out all the thrilling life-changing facts for your delectation. But if you want to check the whole thing out for yourself, go here.
The Story:
While Valve Software has wisely and rightly chosen to leave the majority of Half-Life 2’s plot a surprise, we do know a few details. Part of the game takes place in City 17, Xen aliens, a faction known as the Combine and ex-Black Mesa staff are involved, and the city (and other areas in the game) is slowly being taken over by alien technology.
Apparently, as play progresses, both people and machines will start to take on alien characteristics - hence Combine.
But one burning question on everyone’s lips is: what the hell has Gordon Freeman been up to between Half-Life and Half-Life 2? After-all, the two games, as far as the story goes, are set years apart. So we’ve heard, the sequel starts of with Freeman only remembering his conversation with the G-Man at the end of Half-Life.
Only by playing through the game will we discover what’s happened in the interim, why Earth is in its current state and why Gordon has no memory of events in between the end of the first instalment of the story (Half-Life is expected to be a trilogy) and the beginning of the second.
The Weapons:
Like the story, Valve has remained tight-lipped as far as weapons are concerned, although take a trip around some of the Half-Life 2 fansites and you will find some details on included firepower thanks to some diligent watching of the E3 footage by a dedicated few.
However, some interesting tit-bits of info have appeared on the manipulator weapon that we’ve seen in operation in the footage from E3. Apparently, the manipulator will “fire up” when it’s aimed at an object that can be picked up, letting you know that said object can be moved. But there is a limit on what it can lift in terms of weight.
Dead bodies, we expect, will be able to be picked up by the manipulator, but it’s unclear whether it will lift very heavy weights such as vehicles. But we doubt it. Also, don’t expect to be bringing down buildings.
Eagle-eyed viewers of the Half-Life 2 E3 footage have also noted that in one particular sequence, Gordon Freeman discards a shotgun to pick up a rocket launcher, which obviously hints at a Halo-style inventory system. Supposedly though, Valve is still toying around with inventory management, so the inventory system in Half-Life may well be retained.
A further interesting snippet about weapons is that you’ll apparently be able to pass over weapons to NPCs to use, and vice versa. Also, NPCs will be able to retrieve weapons from the ground. This is still being balanced - how do you get a gun back you give away by mistake? - but the idea sounds great.
And while we’re apparently not going to get any akimbo-weapon, dual-pistol action, Valve is said to be looking into alternate fire modes for firepower. Bullet penetration also features.
Artificial Intelligence:
AI rocked in Half-Life, and it’s going to rock with added bells in Half-Life 2. We’re already aware that enemies (all of or some only hasn’t yet been made clear) will be fully aware of the environment, and will pursue you despite obstacles being in their path, but we know now as well that disturbances such as noise are also investigated, and combat tactics are employed - flanking manoeuvres, for example.
Multiplayer:
Ha, another area that Valve Software has said little about, although the developer has now mentioned that Half-Life 2 will ship with a selection of multiplayer modes and will support 32-plus players.
One interesting point to take note of is that a toned down version of the lip-synch technology Valve Software has developed for NPCs in single-player will feature in multiplayer - for voice comms.
Also, Valve’s Source engine is capable of rendering maps as large as those seen in Battlefield 1942. And, the engine supports multiple players in one vehicle. We’re guessing that these elements will play a major role in the developer’s long-awaited game Team Fortress 2.
Mod and Map Development:
Converting Half-Life maps over to Half-Life 2 will apparently be easier than you might think. Conversion will be done through an updated version of Valve’s level editor Hammer. Map makers will, however, have to at least redo texturing and entities. So there you go.
Phew! That’s it for now, but we’ll bring you more on Half-Life 2 as soon as it appears.
Stuart Bishop
source: http://www.computerandvideogames.com/front_index.php?
- encore beaucoup d’infos là: