Patch day

Hop voici les patch notes de ce matin :


  • World of Warcraft Client Patch 2.0.3

The latest patch notes can always be found at

The Burning Crusade

  • Several years have passed since the Burning Legion’s defeat at the
    Battle of Mount Hyjal - and the races of Azeroth have continued to
    rebuild their once shattered kingdoms. With renewed strength, the
    heroes of the Horde and Alliance have begun to explore the broken
    lands beyond the Dark Portal. What dangers or rewards await mortal
    champions in Draenor? And what will the Alliance and Horde do when
    they discover that the demons they thought vanquished have returned
    to renew their terrible Burning Crusade?


  • A stirring of events has begun throughout Azeroth and rumor points
    to the Dark Portal as its source.
  • Mazk Snipeshot in Booty Bay now sells bullets.
  • The Auction House now sorts by buyout price first, then by current
    price. This should filter all of the items with outlandish buyout
    prices to the bottom of the list.
  • Players will now need to be level 58 to pass through the Dark Portal.
    (The Burning Crusade Expansion must be installed.)
  • Collector Edition pets are now blue items and a confirmation
    dialogue will appear to prevent accidental deletion.
  • Pets will no longer attack targets that are under the influence of
    crowd control (sheep, banish, etc.).
  • The title “Scarab Lord” can now be chosen in game for select players.


  • Players can use the /teamquit or /teamdisband command in order to
    leave an Arena team.
  • A new bracket has been added to Alterac Valley for level 61-70.
  • Added a sorting function so that the battleground and scoreboard can
    be sorted by any of the categories.
  • Healthstones and summoned warlock pets will no longer cost a
    soulshard to summon in the Arena preparation area. All summoned
    items and pets will be dismissed on leaving the arena.
  • The last pet a player had summoned will be resummoned outside the
    Arena upon leaving.


  • Due to various talent changes, all Druids will have all their talent
    points refunded.
  • “Feline Swiftness” has been renamed “Feral Swiftness”. The dodge %
    increase now also applies to Bear and Dire Bear Forms.
  • “Improved Moonfire” has been reduced to 2 ranks, for a 5/10% bonus.
  • “Insect Swarm” has had its damage on all ranks increased. The mana
    cost of ranks 1 and 3 has been increased. The mana cost of ranks 4,5
    and 6 has been decreased.
  • “Nurturing Instinct” now grants its benefit at all times, but the
    bonus has been reduced to 25/50% of Strength.
  • “Improved Starfire” has been renamed to “Celestial Focus” and now
    also increases the chance to resist casting pushback when casting
    "Wrath" by 25/50/70%.
  • “Blood Frenzy” benefits have merged with “Primal Fury”.
  • “Improved Leader of the Pack” has been reduced to 2 ranks for 2/4%
    total health healed.
  • “Pounce” no longer requires the druid to be behind the target.
  • “Barkskin” is now usable while stunned.
  • Druids now need substantially less agility per dodge.
  • “Dire Bear Form” armor bonus increased to 450% and health bonus
    changed to a 25% percent health increase instead of a flat increase.
  • The Health bonus of “Bear Form” has changed to a 25% percent health
    increase instead of a flat increase.
  • “Swipe” has had its threat bonus multiplier removed.
  • “Maul” has had its threat bonus multiplier changed to a flat value
    similar in threat per time to “Heroic Strike”.
  • “Regrowth” has had its mana cost reduced by approximately 18%.
  • “Tree of Life” healing bonus now increases the healing received
    by your party members instead of the healing dealt by your party members.
  • The “Tranquility” base amount healed per second has increased by
    approximately 273%. The radius of effect has increased from 20 yards
    to 30 yards. Mana cost has increased by 40%. The Cooldown has
    increased from 5 minutes to 10 minutes. The Duration has decreased
    from 10 seconds to 8 seconds.
  • “Mangle” will not stack multiple copies from multiple forms or
    druids anymore. This was never intended behavior. The percentage
    modification on bleeds has increased from 25% to 30% and "Mangle"
    now increases the damage from “Shred” as well. In addition, "Mangle"
    will now benefit from the damage boost from “Tiger’s Fury”.
  • “Enrage” will now show up in the combat log and in floating combat text.
  • “Lifebloom” will now correctly consume clearcasting.
  • “Predatory Instincts” has had its tooltip adjusted to indicate it
    only works in feral forms, and that it increases damage by a percent,
    not damage bonus by a percent.
  • If a spell is resisted, it will no longer break stealth.
  • “Tree of Life’s” bonus healing aura will now reactivate correctly
    when “Banish” wears off.
  • Shapeshifted druids will now be able to speak to npcs while


  • “Multi-Shot” has had its mana cost adjusted back to a value closer to its pre-2.0.1 version.
  • If your pet has been recently revived by using “Call Pet”, it will
    no longer reset back to full health.
  • If a Hunter “Wyvern Stings” an enemy already asleep from
    "Wyvern Sting", the “Wyvern Sting” sleep will now be reapplied


  • “Frost Nova” (Water Elemental Spell) has been renamed to “Freeze”.
  • “Ice Lance” is now correctly affected by “Elemental Precision”.
  • "Ice Armor"is now correctly affected by “Elemental Precision”.
  • “Frost Armor” is now correctly affected by “Elemental Precision”.
  • Mages will no longer see line of sight errors if the target moves
    behind an obstacle after the spell “Arcane Missiles” has begun
  • “Blazing Speed” no longer PROCs while the caster is mounted.


  • “Blessing of Might” now also increases ranged attack power.
  • “Improved Righteous Fury” now also reduces all damage taken while
    active by 2/4/6%.
  • “Improved Divine Shield” (Protection Talent) has been renamed
    "Sacred Duty" and now also increases total Stamina by 3/6%.
  • “Improved Resistance Auras” has been renamed “Spell Warding”,
    reduces all spell damage taken by the Paladin and is no longer
    tied to Resistance Auras.
  • We have fixed a bug where the damage bonus from “Holy Guidance” was
    being added to physical attacks.
  • “Divine Illumination’s” duration has been increased to 15 sec, from
    10 sec.
  • There will no longer be a slight delay on receiving the buff from
    "Light’s Grace" when it occurs.


  • “Mass Dispel” will no longer cause stealthed Rogues and prowling
    Druids to lose stealth.
  • “Surge of Light” (Holy Talent) can no longer be triggered by using items.


  • Due to various talent changes, Rogues will have all talent
    points refunded.
  • “Evasion” (Rank 2) now reduces the chance that ranged attacks will
    hit the Rogue by 25%, reduced from 50%. It is now available at level
  • The “Cloak of Shadows” cooldown has been reduced to 1 min, from
    2 min. Now a trainable ability at level 66.
  • “Shadowstep” (New Subtlety Talent) attempts to step through the
    shadows and reappear behind your enemy. Your next “Ambush”,
    “Backstab” or “Garrote” ability is increased by 20% and lasts 10
    sec. This is only usable while stealthed.
  • “Premeditation” (Subtlety Talent) has had its range increased to 30 yards.
  • “Preparation” now only resets the cooldown of the “Evasion”,
    “Sprint”, “Vanish”, “Cold Blood”, “Adrenaline Rush” and
    "Premeditation" abilities.
  • “Wound Poison” now causes damage and reduces all healing by 10%,
    stacks up to 5 times.
  • The Cooldown for “Blind” has been reduced to 3 min, from 5 min.
  • There is no longer a random chance the effect of “Sap” will end
    (i.e. removed the heartbeat resist check). The effect will still
    end early when the target is damaged.
  • Each rank of "Weapon Expertise"now provides 5 weapon skill.
  • “Surprise Attacks” now increases the damage from “Sinister Strike”,
    “Backstab”, “Shiv” and “Gouge” by 10% instead of 8%.
  • Resisted spells will no longer break “Stealth”/“Vanish”.
  • Combo points added to a target should not be reset until you add a
    combo point to a different target.


  • “Earth Shock” no longer causes increased threat.
  • “Frost Shock” now causes increased threat.
  • The training cost for “Strength of Earth Totem (Rank 5)” is now correct.
  • “Nature’s Guardian” will now work properly even when you don’t have
    an enemy targeted.


  • Melee damage of “Felguard” has been reduced.
  • The damage increase component of “Soul Link” has been improved. The
    damage mitigation component has been reduced.
  • The cooldown of “Shadowfury” has been reduced to 20 sec, from 1 min.
  • The mana cost of “Soul Fire” has been reduced by approximately 45%.
  • The feedback from dispelling “Unstable Affliction” is now affected
    by “Shadow Mastery”.
  • Pets will again have their mana reset to full in addition to their
    health when first summoned.
  • “Demonic Resilience” will now properly reduce pet damage taken.
  • Fire objects in the game world (bonfires, braziers) will no longer
    trigger “Nether Protection”.
  • When a Warlock is under the effects of “Backlash” and “Nightfall”,
    only one of the effects will be consumed by a “Shadow Bolt” cast.


  • “Weapon Mastery” Rank 2 of this talent now grants full immunity to
    "Disarm" mechanics, and will properly display “Immune” when a
    "Disarm" is attempted.
  • “Slam’s” swing time is no longer slowed by damage taken.
  • “Rampage’s” rage cost has been reduced to 20.
  • The daze portion of “Piercing Howl” will now still land even if the
    target is already snared.
  • The bonus threat of “Devastate” on all ranks has been increased.
    Bonus threat will no longer decrease as ranks increase.


  • The energy gained from “Thistle Tea” now decreases with levels past
  • “Idol of Ferocity” now increases “Claw” and “Rake” damage instead
    of reducing energy cost.
  • “Idol of Brutality” now increases “Maul” and “Swipe” damage instead
    of reducing rage cost.
  • “Idol of Health” now provides bonus healing on "Healing Touch"
    instead of reducing its cast time.
  • The rage gained from “Gri’lek’s Charm of Might” now decreases with
    levels past 60.
  • The energy gained from “Renataki’s Charm of Trickery” now decreases
    with levels past 60.
  • “Renataki’s Charm of Beasts” no longer resets the cooldown on Arcane
  • “Wushoolay’s Charm of Nature” now provides haste rating instead of
    reducing “Healing Touch” cast time.
  • “Wushoolay’s Charm of Spirits” now increases "Lightning Shield"
    damage by a flat amount instead of a percentage.
  • “Hazza’rah’s Charm of Destruction” now increases spell crit rating
    instead of spell crit percent.
  • “Hazza’rah’s Charm of Magic” now increases Arcane spell damage
    instead of providing a spell crit bonus.
  • “Tidal Charm” Now has a chance of failure against targets over level
  • “The Black Book” now provides a flat amount of spell power, attack
    power, and armor to your pet, instead of by a percentage.
  • “Rune of Metamorphosis” now reduces mana cost of shapeshiting by a
    flat amount, instead of by a percentage.
  • “Lifegiving Gem” now provides 1500 healing and bonus max health
    instead of a percentage of your max health.
  • “Venomous Totem” now increases damage dealt by “Instant Poison” and
    "Deadly Poison" instead of increasing poison land chance.
  • “Natural Alignment Crystal” now increases Nature spell damage by a
    flat amount instead of by a percentage.
  • “Pristine South Seas Kelp” now provides spell crit rating instead
    of spell crit chance.
  • “Devilsaur Tooth” now grants your pet crit rating instead of a
    guaranteed crit.
  • “Wail of the Banshee” now has a chance of failure against targets
    over level 60.
  • The threat reduction from Fetish of the Sand Reaver now decreases
    with levels past 60.
  • The threat reduction from “Eye of Diminution” now decreases with
    levels past 60.
  • “Stygian Buckler” now has a chance of failure against targets over
    level 60.
  • “Horned Viking Helmet” now has a chance of failure against targets
    over level 60.
  • “Gnomish Mind Control Cap” now has a greater chance of failure
    against targets over level 60.
  • “Goblin Rocket Helmet” now has a chance of failure against targets
    over level 60.
  • “Clutch of Foresight” now has a chance of failure against targets
    over level 60.
  • “Flash Bomb” now has a chance of failure against targets over level
  • The “Green Dragon Mail” Set +15% mana regenerationhas been replaced
    with 20 mana per 5 sec.
  • The “Vestments of Transcendence” Set +15% mana regeneration has been
    replaced with 20 mana per 5 sec.
  • The “Stormrage Raiment Set” +15% mana regeneration has been replaced
    with 20 mana per 5 sec.
  • The Thunderclap set bonus for “Conqueror’s Battlegear” is no longer
    cumulative with the “Thunderclap” talent.
  • The reduction in cooldown on Rapid Fire from the "Striker’s Garb"
    Set bonus is no longer cumulative with the “Rapid Killing” talent.
  • The Paladin abilities Flash of Light and Holy Light will again
    correctly use charges from the “Zandalarian Hero Charim”.
  • The Paladin abilities Flash of Light and Holy Light will again
    correctly activate charges from the “Talisman of Ascendence”.
  • Collector’s Edition pets are now be blue items.


  • Enchantments
  • The Crusader Enchantment now decreases in potency for wielders above
    level 60.
  • The Icy Chill Enchantment now decreases in potency for wielders above
    level 60.
  • The Lifestealing Enchantment now decreases in potency for wielders
    above level 60.
  • Blacksmithing/Leatherworking specialization has changed with
    specialization providing recipes to make powerful items that only
    you can wear. You can now unlearn a blacksmithing or leatherworking
    specialization and learn a different one by finding the appropriate
    NPC, paying the fee to unlearn your old specialization, and then
    find the new specialist to learn a new one. Also, all of the old
    blacksmithing/leatherworking recipes that required specialization no
    longer require it and can be learned by any blacksmith/leatherworker.
  • Silver/Golden/Mystic/Runic Spellthread have been increased in power.

User Interface

  • The Auction House will now sort items first by buyout price then by
    current price.
  • Added a new option to the Looking for Group and Looking for More
    panel to choose Heroic Mode Dungeons.
  • Players will now be able to pull out a pet window to see all the
    pets in the raid.
  • Added Ranged and Spell stats as a display option for the G15
  • Updated the Sound Options menu to include a checkbox for Hardware
    Acceleration and a slider for Sound Channels.
    PC default is “Hardware Acceleration = ON” and “Sound Channels = LOW”.
    Players that experience poor system performance can set “Hardware
    Acceleration=OFF” which may improve performance but will disable any
    EAX (reverberation) effects supported by their sound card.
    Players with more powerful systems can raise the “Sound Channels"
    slider to increase the number of simultaneous sounds in the game,
    providing a more immersive soundscape.
    Mac users will not have a checkbox or slider available due to the
    Mac’s default setting of “Hardware Acceleration = OFF” and the
    "Sound Channels = HIGH”.
  • Updated the Sound Options menu to include a checkbox for Hardware
  • API Changes
    NEW: Dismount()
    NEW: equippable = IsEquippableItem(item)
    NEW: link = GetInboxItemLink(index)
    NEW: button = GetMouseButtonClicked() – Returns the name of the
    button that triggered a mouse down/up/click/doubleclick event.
    NEW: hasMacro = CursorHasMacro()
    NEW: “item”, itemID, link = GetCursorInfo() OR “spell”, slot,
    “spell” or “pet” = GetCursorInfo() OR “macro”, index =
    GetCursorInfo() OR “money”, amount = GetCursorInfo()
  • Macro Features
    NEW: /dismount
    /castsequence will equip items if they need to be equipped, and use
    them otherwise.
    The following commands now support the [target=unit] macro option
    syntax: /startattack, /petattack, /target, /assist, /focus
    If you add a #showtooltip line to your macro, it will show the
    tooltip of the item or spell in addition to the normal visual
    A unit’s name can be used anywhere a unit token can be used. e.g.
    if you had the player Desmondia in your party, /cast
    [target=Desmondia]Flash Heal, would cast Flash Heal on her.
    This will only work for the player, pet, party members and pets,
    and raid members and pets. You can use “-target” or “-pet” to
    indicate the target or pet of the named unit, e.g. /cast
    [target=Desmondia-target,harm] Shadow Word: Pain
  • Key Bindings
    Holding down ctrl, alt, shift, x will check keybindings in the
    following order: ALT-CTRL-SHIFT-X, CTRL-SHIFT-X, ALT-SHIFT-X,
    Key bindings that directly cast spells or use items now respect the
    self-cast modifier.
  • Frame Methods
    UPDATED: protected, explicit = Frame:IsProtected() – New 'explicit’
    return value
  • Tooltip Methods
    NEW: isUnit = Tooltip:IsUnit(“unit”)
    NEW: name = Tooltip:GetUnit()
    NEW: name, link = Tooltip:GetItem()
    NEW: name, rank = Tooltip:GetSpell()
    Added several script handlers which are called when the tooltip is
    set to a unit, item, or spell: OnTooltipSetUnit, OnTooltipSetItem,
  • Cooldown Indicators
    There’s a new cooldown indicator frame that replaces the previous
    model file. The old syntax: <Model
    inherits=“CooldownFrameTemplate”/> should be replaced by
    <Cooldown inherits=“CooldownFrameTemplate”/>
  • Secure Templates
    Added an action type “attribute” to secure action buttons which
    sets an arbitrary attribute on an arbitrary frame.
    Added support for state header resizing and re-parenting on state
  • Saved Variables
    Arrays that are stored as saved variables are now saved using lua’s
    array initializer syntax for optimal memory usage and performance on
  • Bug Fixes
    Unit frames will respond to modified clicks by default.
    Action buttons no longer use shift-click to pick up actions, but
    instead use shift-drag. This frees up the shift modifier for use
    in macros or as a self-cast modifier.
    MovePad will work again.
    Fixed taint issues with the unit menus (dueling, dismissing pets,
    Fixed taint issues with CloseLoot()
    Fixed taint issues with PickupContainerItem()
    Fixed taint issue with raid UI not showing in combat (buttons in main
    raid UI are no longer secure unit buttons)
    Fixed /reply in macros
    Fixed a bug where /petattack would target the nearest unit, not the
    nearest live enemy unit.
    The macro “button:N” conditional will work with either the real
    button clicked or the state-header-remapped button that launched the
    /click now works with secure action buttons
    Fixed issue whereby creating Textures/FontStrings from a template
    used the template name instead of the specified region name.


  • The “Enable sound in background” option is now implemented, default
    on Mac is “on” as before.
  • Fixed an issue with SetBindingItem, SetBindingSpell, SetBindingMacro
    LUA functions.
  • Addressed a graphics issue where changing the WorldFrame’s
    coordinates would show a field of the fog color in the area outside
    of the world view instead of black, on NVIDIA GPU’s, when indoors,
    with Full Screen Glow enabled.
  • Addressed a graphics issue affecting NVIDIA GeForce3 and GeForce 4Ti
    GPU’s when certain particle effects were visible on screen such as
    Naxxramas loot.
  • Music looping is now fixed.

Bug Fixes

  • Characters on your friends list that are deleted will now properly
    be removed from the friends list.
  • Players will now be put back into the cross-realm battleground raid
    group after relogging from a force quit.
  • You will now be able to remove players from other realms from your
    ignore list after leaving the battleground.
  • Players who return from a disconnect in an Arena battle will now be
    correctly credited as being alive by the scoreboard.
  • When you craft an item with a random property, it will now display it
    has random properties in the crafting UI.
  • Characters will no longer be rooted in place until logout when being
    force-quit during the opening cinematic.
  • Pet statistics will now appear in green when being buffed by an
    outside source.
  • You should now get the mail indicator when your inventory is too
    full after leaving a battleground.
  • Spell penetration should now properly update on the character sheet.
  • Certain throwing weapons will no longer be consumed when used as a
    throwing weapon.
  • Certain throwing weapons have had a damage range added to their
  • Reduced the cost of some battleground rewards.
  • The druid Restoration Talent “Tree of Life” healing buff is no
    longer being removed from the Druid if afflicted by a “Banish” spell.
  • “Moonkin Form” and “Tree of Life” form now have a casting animation
    for “Warstomp”.
  • The druid talent skill “Tree of Life” now has a swimming animation.
  • Adjusted the tooltip for Barkskin to reflect the proper functionality.
  • “Insect Swarm” Rank 6 will now benefit from the clearcasting effect
    from “Omen of Clarity”.
  • The hunter spell “Volley” has had its tooltip updated to reflect
    that it is channeled.
  • The hunter spell “Flare” will now properly reveal Mages that used
  • The tooltip for the crit bonus granted to feral druid from the
    talent “Predatory Instincts” will now reflect the proper amount.
  • The hunter Marksmanship ability “Silencing Shot” is now triggering
    the “Auto-Shot” ability after using the ability.
  • “Misdirection” will now redirect the threat from “Distracting Shot”.
  • “Serpent Sting’s” initial, non-threatening application no longer
    consumes a charge of Misdirection.
  • “Disengage” now reduces threat on the misdirected target and also
    consumes one charge of “Misdirection”.
  • Hunter Survival talent “Wyvern Sting” at Rank 4 will now cause the
    correct amount of damage as indicated in the tooltip.
  • The hunter Survival Talent “Readiness” will now finish the cooldown
    of the ability “Wyvern Sting”.
  • Mages using “Molten Armor” on themselves and being hit while casting
    "Arcane Missiles" or “Blizzard” will no longer cancel the spells.
  • The mage spell “Ice Armor” will now be affected by the talent “Frost
  • “Spellsteal” and “Detect Magic” now benefit from the mage talent
    Arcane Focus.
  • The mage spell “Arcane Blast” will now receive the mana reduction
    benefits from “Clearcasting”.
  • The mage spell “Fire Ward” rank 6 will now properly overwrite
    previous ranks of “Fire Ward”.
  • “Ice block” will now make a mage immune to “Avenger’s shield”.
  • “Blazing Speed” will now remove movement impairing effects when it
  • Casting “Ice Lance” will no longer consume the mage’s talent
    "Presence of Mind" buff.
  • “Arcane Missiles” will no longer continue to channel after the
    target is dead.
  • “Ice Lance”, “Frost Armor”, and “Ice Armor” will now receive the
    benefits from the mage talent Elemental Precision.
  • The mage Fire talent “Critical Mass” will now properly update on
    the character sheet UI.
  • The paladin holy talent “Holy Guidance” will now effect damage from
    "Seal of Righteousness".
  • “Benediction” will now decrease the mana cost of “Seal of Blood”.
  • “Shadow Word Death” will no longer do damage to the casting priest
    when resisted.
  • “Holy Fire” (rank 9) cast time has been adjusted for consistency with
    all other ranks of “Holy Fire” to 3.5 seconds.
  • The priest Discipline talent “Reflective Shield” will no longer
    cause the recipient of the shield to perform a cast animation every
    time the shield reflects damage.
  • “Prayer of Mending” no longer procs the heal when all damage is
  • Priests backlash effect of “Shadow Word: Death” will now properly
    be applied and can no longer be resisted.
  • The visual effect of “Shadowform” will no longer persist if disabled
    while mounted.
  • Updated the tooltip on “Cloak of Shadows” with the additional line,
    “Does not remove effects that prevent you from using Cloak of Shadows.”
  • The rogue Assassination Talent “Quick Recovery” will no longer
    refunding energy back to the Rogue if a finishing move is partially blocked.
  • A “Vanished” rogue will no longer be taken out of their
    "vanished state" when they resist a spell.
  • The rogue Assasination talent “Find Weakness” will now work properly
    with the finishing move “Deadly Throw”.
  • Using the rogue ability “Mutilate” when not behind your target will
    no longer initiate combat.
  • The rogue ability “Slice and Dice” will no longer be reported twice
    in floating combat text when used.
  • “Mind-Numbing Poison” will no longer stack with both
    "Curse of Tongues" and “Slow”.
  • The shaman talent “Totemic Mastery” will now increase
    "Wrath of Air Totem’s" radius.
  • The shaman talents “Elemental Mastery”,“Shamanistic Rage” and the
    troll racial “Berserking” can no longer be used in "Ghost Wolf"
  • The shaman “Greater Fire Elemental” and "Greater Earth Elemental"
    will now spawn in with full health.
  • The shaman abilities “Water Shield” and “Earth Shield” can no longer
    be over written by lower ranks.
  • The shaman talent “Mental Quickness” will now properly reduce the
    casting cost of “Bloodlust” and “Heroism”.
  • The damage dealt from “Greater Fire Elemental” and “Greater Earth
    Elemental” is now displayed in the combat log.
  • The shaman Restoration talent “Totemic Focus” will now be applied to
    "Earth Elemental Totem" and “Fire Elemental Totem”.
  • The warlock talent “Demonic Resilience” does will now properly
    reduce the amount of damage pets are taking.
  • “Unstable Affliction” is now improved by the talent “Shadow Mastery”.
  • Pyroclasm will now properly function with all ranks of "Soul Fire"
    and “Hellfire” rank 4.
  • The warlock Demonology talent “Fel Intellect” (all ranks) will now
    properly affect Felhunter intellect.
  • Crit chance of the spell “Incinerate” is now being affected by the
    2nd rank of the Warlock Destruction talent “Devastation”.
  • Warlock pet “Felguard” will now use the appropriate sounds.
  • Using a grimoire to teach your demon pet a spell while it is under
    the effects of “Banish” will no longer consume the grimoire, but the
    pet is immune and will not learn the spell.
  • Warriors with full “Weapon Mastery” talent will now be shown to have
    immunity towards disarm.
  • The “Shield Bash” rank 4 daze effect will now properly slow the
    target and has had its tooltip updated.
  • Warriors will no longer being re-entered into a combat state if the
    character switches stances after killing a mob.
  • “Second Wind” will no longer improperly proc off of a mob’s daze.[/quote]

Reduction de 10% de corruption et de COA, ça pue, mais en gros ça enlèvera 500 degâts sur les 6500 que j’inflige avec les DOT, largement de quoi tuer n’importe qui.

Non, c’est 10% sur la base damage. Le probleme étaient aps aves les locks Demo ou les locks Destru, le problem était avec les locks affliction. Avec les boost de curse, de shadow + unstable affliction, les dots montaient tres haut en damage. Là comme ils reduisent de 10% le base damage, tous les effet qui rajoute des damage en plus sont donc aussi nerfé. L’effet calculé sur la beta étaient de 20% nerf reel.

Sinon, j’ai pas vu le nouveau DPS du felguard mais bon, sur la beta j’avais à peine le temps de caster immolate avec l’ancien. Je vois pas de nerf si je dois caster 1 sort en plus pour garder le meme dps général en solo, un petit ajustement c’est tout :smiley:
Et pour les grincheux : OUI LE LOCK EST OVERPOWERED (en capitale B)). Meme avec les nerfs, on defonce encore …

Prochain nerf : les hunters B)

Ah oui, gardez les fichiers de patch, ça servira à patcher le jeu une fois BC sorti, parce qu’il y a une couille.…30896&sid=2

j’ ai vu aussi la réduction du cout de demoniac armor qui passe d’ environ 1600 à 632, ça évite de commencer un bg mi-mana avec le cast du pet en plus, ça fait 2ans qu on l attends mais il est jamais trop tard. Sinon j’avoue aussi je me fais violer par des hunts, ouin ouin nerf nerf toussa B)

Cette modif était active dans le patch 1.9. Mais parcequ’ils ont fait n’importe quoi avec le patch 2.0, le cout des armures (au lvl 63, tu as la Fel Armor) etait revenu à la normale, j’ai meme vu leurs conneries coté server beta…
Vu que le patch 2.0.3 corrige toutes les boulettes du patch 2.0, en effet nos armures coutent maintenant 630. C’est surtout pour prévoir l’armure de rank superieur (lvl 70) afin qu’il ne coute pas 50% de ta mana ^^

Ah ben ça c’est très bien ça, depuis le temps que j’utilisais plus mon armure démoniaque en BG, ça me permettra de rester en vie un petit temps en plus le temps de DOTter tout le monde^^

J’aimerais juste le DL, le blizzard downloader me dit que le port n’est pas ouvert alors que j’ai fait le nécessaire… .grrr…

Clubic est ton ami dans ces cas là.

Thx ! je les avais “oublié” ceux-là !!!

Joie et bonheur, le jeu tient 5 minutes maximum avant de renvoyer silencieusement au bureau ou de me balancer une erreur 132…
Enfin, j’ai quand même eu le temps de visiter un peu les Terres foudroyées et de voir le bordel autour de la Porte.

On peut s’attendre à un patch du patch dans la journée à mon avis B)

Parce que celui-ci est quand même riche en bug : impossible pour certains d’inviter dans la guilde (vous invitez A et le jeu répond que B est déjà dans la guilde), les scores des battlegrounds donnent n’importe quoi (suivant l’onglet all ou horde, le score diffère…) ou bien encore la frame représentant la cible qui n’apparaît pas. B);

Sinon, on pourrait aussi penser à patcher la connerie humaine, sur notre serveur, la Horde n’a aucune chance de mettre un pied dans les Blasted Lands : même à 30, impossible de sortir de Stonard…

Je doute sur un patch avant BC pour ne pas perturber leur programme d’ici le lancement de BC.

Sinon le côté bétise humaine, oui c’est malheureux mais d’ici la sortie de BC il y aura surement une accalmie permettant de faire sa quete là-bas. Je trouve qu’il aurait été judicieux de mettre les Blasted Lands en zone “Sanctuary” comme le sont la zone du Dark Portal côté Outlands ainsi que Shattrah (capitale Outlands) sur la beta et donc dans BC: même sur des serveurs pvp, il est impossible d’attaquer la faction ennemie dans ces zones. D’un autre côté, tu rates pas non plus grand chose: des mobs qui spawnent en boucle et 1 seule quete (6 mobs à tuer, concours de celui qui tag le plus vite…) pour un tabard au même graphisme que celui de l’argent Dawn lors de l’event de Naxxramas avec un “use” à la con…Mais bon, je préfère un event de merde plutot que des crashs serveur en boucle comme lors d’AQ B)

quete faite en moins de 5 minutes hier et en solo, c’est finalement assez simple de récupérer un mob de temps en temps.

Felguard en mode agressif powah ^^

Nerf warlock ! :smiley:

Enfin, d’un autre côte, avoir tous les lourds au même endroit, c’est pratique pour se promener au calme avec un autre perso B) Maintenant ce serait parfait qu’il y ait juste un petit crash, et pouf tous les persos là-bas bloqués pour un mois ^^

Je ne savais pas qu’ils avaient mis des zones sanctuaires. Ce n’est pas plus mal, parce que le système des gardes comme dans Booty Bay ou Gadgetzan reste quand même assez foireux. Fonctionnalité suivante à implémenter : balancer du jus dans la souris à chaque /spit ou /rasp B)

a ce propos, si quelqu’un connait un addon efficace pour bloquer le flood d’emotes, je suis preneur. je me fout d’etre spitté, mais je ne tolère pas qu’on puisse faire scroller ma fenetre de chat.

Un autre petit truc rigolo implanté: les défenses anti-aériennes. Quand les montures volantes ont été intégrées dans la beta il y a bien sur eu tout de suite des l33t CowBoyZ of Teh Int3Rn3t pour aller casser les couilles de lvl60 débarquant dans les outlands en campant les toits des bases adverses des premières zones…depuis des patrouilles aériennes (Gryphons ou Wyverns) parcourent l’espace aérien au dessus de chaque base et si on s’approche trop près on a droit à un debuff de semonce indiquant qu’un garde nous a repéré et si on ne change pas sa trajectoire immédiatement, on se fait défoncer rapidement…le mieux que j’ai vu étant un orc volant trop bas au dessus d’une base gnome/goblin alliance plein de joujous Engineering, déclenchant quelques tirs au fusil ineffectifs de la part des gardes au sol et voir tout à coup une salve de rockets ingé décoller de la base pour l’abattre en vol B)

Le quète : Affaire rapide si tu as avec toi un chaman avec totem de magma par exemple ou un chasseur. Même mort tu bénéficies des mobs que tue ton groupe.

Sinon dans le genre patch instable, chapeau bas, Blizz :

  • Ecran de BG en erreur
  • Changement de raid leader farfelu…
  • Onyxia en mode héroïque, évidemment comme ce n’est pas possible, on n’a pas pu entrer dans l’instance… pas l’option non plus pour enlever le mode héroîque… on disband plusieurs fois, ca repasse en mode normal… on entre dans l’instance… et zou totalement vide… tiens d’ailleurs les deux cavités des oeufs se rejoignent pour info.

Enfin bon du grand Blizz…

quoi, vous ne le saviez pas?

il n’y a rien de plus drole que d’entrer par un coté pour ressortir par l’autre, suivi par une bonne centaine de dragonnets fous furieux. si si.

Après quelques tests il apparaît que je peux farmer mes mobs par paquets de 10 comme avant sans regen, donc ça change pas grand chose les nerf des 10%