Bon, je vais pas non plus me cogner la promo à la place des crétins de EA hein, mais ZE TEST :
Respawn’s roboticized sequel is gorgeous, perhaps moreso than Battlefield 1, with vivid environments and fantastic designs for Titans, pilot loadouts, and the assorted flora and fauna of Titanfall‘s universe. Music and sound effects aren’t particularly remarkable, providing more of an underscoring service, but in that regard they do their job without drawing much attention.
Of particular note are the animations. In both the campaign and multiplayer, characters move superbly, especially the Titans. Their mechanical motions give off a real sense of personality, and the Maurader’s unique mechs give off a terrific menacing vibe.
Titanfall 2 is everything Titanfall should have been – storified, robust, and sufficiently multiplatform. The real series starts here, and I’m surprised at how nothing at all feels phoned in or tacked-on.
The campaign’s story may suffer from frequent moments of banality, but its inventive gameplay, entertaining baddies, and glossy pacing make for an unexpectedly catchy adventure. Meanwhile, the multiplayer is swift and chaotic in all the right ways, adding to the impressive crop of multiplayer shooters EA’s been able to cultivate this past year.
It’s a good time to jump on the Titan train if you haven’t already done so. This is, as far as I’m concerned, Titanfall‘s debut.